Guide for Corpse Party - Chapter 1
Welcome to Corpse Party! Go ahead and start Chapter 1 from the main menu.
You’ll unlock the following achievement during the intro cutscene:
Upon gaining control of Mochida Satoshi, check the door to the upper right. After another scene, you’ll take control of Nakashima Naomi, and you’ll unlock:
Welcome to Heavenly Host Elementary! Head up to see a classmate, then to the bottom right to exit the classroom. Once in the hall, go up and to the left for another entrance to the classroom, 1-A.
After checking up on your friend, you’ll get an interlude where you can learn more about our protagonists. Once satisfied, exit to continue the story.
As Naomi, head for the other entrance to Classroom 1-A and pick up the [Loose Board]. Take it to the hallway and place it at the north gap. You’ll unlock:
Go right into the entrance of Classroom 2-A for a scene. After it, go back inside and inspect the remains for your first name tag (Yoshiyuki Shinohara, 1/6).
These name tags serve as this game's collectibles. You are NOT required to collect all of them in the entire game, but you will have to collect at least 30 for Memorial for the Departed. I will make note of every name tag in the game.
Check the candle and make sure you CANDLE SAVE your progress, and unlock:
Check the cabinets to the left for another achievement:
Exit and go right and down for a short scene, then continue down and pick up another [Loose Board]. Head downstairs via the exit and inspect the remains for a name tag (Yuzuha Mikami, 2/6). Follow the path, and take a left for another name tag (Koito Fijiwara, 3/6).
Head back towards the right and enter the left doorway to Classroom 5-A. You’ll see a purple object that’s out of reach, so exit out and take the right entrance, and inspect the remains for a name tag (Asuka Kato, 4/6). The object would have mysteriously moved, so exit out and talk to the spirit for some helpful advice. Enter the room once more and Naomi will suggest an idea. Once again, exit to the other entrance and ask Seiko to stand 2 tiles left of the two small square sprites:
Finally, head to the other entrance, and Seiko will give you the [Infirmary Key] as well as unlocking:
Thanks, Seiko! Exit the classroom and head back upstairs. You’ll see a door to your right. Enter the infirmary.
{Infirmary}
- Check the heater at the center of the room for [Box of Matches].
- CANDLE SAVE if you'd like (you won't need to come back to this particular save; just a safety save)
Head back to where you started, Classroom 1-A, and enter the bottom entrance and inspect the papers on the floor [Victim’s Memoirs, 1/5].
These are Victim’s Memoirs, and you’ll need them for an ending later. You must collect them in order, or else the next set will not spawn.
Go back to the hall, and go north to head upstairs. Speak to the spirit to get [Unknown Key].
Go to Classroom 2-A and inspect [Victim’s Memoirs, 2/5]. CANDLE SAVE, and make a mental note of which save slot you chose. and exit. The Unknown Key will now unlock the door just past the exit! Enter the room.
{Classroom 3-A}
- Check the paper. The doors will close on you.
- Just wander around, inspecting the objects, and after about 30-40 seconds, some dialogue will occur, and the door will open.
- Check the remains again for a name tag (Shin Aichi, 5/6).
Go right and inspect [Victim’s Memoirs, 3/5] near the wall. Use your Loose Board to bridge the gap, and head up.
{Main Building 3F - East Hall}
- Check remains for another name tag (Sasha Shinonome, 6/6).
- Go through leftmost door into {Girls’ Lavatory}.
- Inspect 2nd stall from the left.
- Make your way to the exit for Seiko to stop you.
- Try to exit the 3F, and you’ll be stopped by someone screaming.
- Head back into {Girls’ Lavatory} and check on Seiko.
- Go downstairs for a short scene.
Go back to the infirmary and inspect the paper that’s now there. DO NOT enter, instead, MAKE a TEMP SAVE and head down, down the stairs and make your way back to Classroom 5-A, (where you collected the Infirmary Key) and enter the left entrance for [Victim’s Memoirs, 4/5]. Here's your chance to grab the first wrong end of the game.
WRONG END, ED #4
Wrong Ends, as the name implies, are endings that occur when you fail to do a certain task, or perform certain actions that may lead to your character's demise. You will need to get at least 15 to unlock Mutli-Ending, but most of are them are quite simple to grab. As with the name tags, I will make note of every single ending in the game.
Whether you grabbed the wrong ending or not, the Infirmary is your goal.
{Infirmary | 2nd Visit}
- Check beds for a scene.
- After scene, TEMP SAVE and check door.
- Check white cabinet at the right of the room.
- Check door.
- Approach journal at the top of the room.
WRONG END, ED #3
- Check door and select Yes.
- Check white cabinet and take [Rubbing Alcohol].
- Check door and select Yes.
- Exit.
Upon leaving the infirmary, you'll unlock:
During the scene, choose any option you like.
Upon gaining control of your character, head left and select Yes.
After a short scene, head left to the {Girls’ Lavatory} and inspect the 2nd stall from the left.
Pick up the bucket just outside and try to use it on what you just found, and you’ll unlock:
With that, you’ve completed Chapter 1 (ED #1) and unlocked:
as well as Extra Chapter 1. You may choose to do Extra Chapters whenever, but I would recommend just waiting until after you’ve completed the game.
You may either continue to chapter 2, or you can go for the last Wrong End of Chapter 1. To do so, load up that CANDLE SAVE I asked you to make a mental note of. Progress through the chapter normally, but DO NOT use the Unknown Key to enter the classroom, thus skipping the newspaper. At the very end of the chapter, you’ll unlock (ED #2).
4. Chapter 22. General hints and tipsFind anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.